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Use ctrl+c and ctrl+v to copy and paste this command. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. All Men-at-Arms except Elephants and House Guards triple their maintenance cost when raised. To simplify it, you can also create a batch (.bat) file with this command and run it from the desktop: To activate achivements again, disable all active mods and remove -debug_mode from launch options. Affects AI as well as the player. Write down the text in the event, search the localisation folder for the text. A character with a commander trait is going to be extremely useful in battle. Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Dear [ROOT.Char.Custom('SisterBrother')|U] [ROOT.Char.GetFirstNameNoTooltip], [recipient.Custom2('AppropriateGreetingPositive', ROOT.Char )], [actor.Custom2('AppropriateGreetingPositive', ROOT.Char )], Convert to Witchcraft: Closed Mind, Cold Heart, A Servant of [owner.GetFaith.WitchGodName], [attacker.Custom2('AppropriateGreetingNegative', ROOT.Char)], [war_owner.Custom2('AppropriateGreeting', ROOT.Char)], The Terror from [capital_province.GetNameNoTooltip], By [ROOT.Char.GetFaith.HighGodName] Be Healed, The Dastardly [recipient.GetTitleAsNameNoTooltip], Poem About [ROOT.GetCharacter.Custom('theme_announcement')|UD]. Removes all character modifiers from [character id], if no character is specified then the player character. Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. These terms simply reflect what was considered attractive qualities in the Medieval world. Table View. Changes the culture of [county id] to [culture id]. For more information, please see our If an event file uses a namespace, it has to be declared at the beginning of the file with namespace = <namespace>. Adds [doctrine id] to [faith id], if no faith is specified then the player character's faith. So the calculations seem to come out to: 5150 (Kushite is the best I've found so far) base cost +500% (dead religion) +100% (different religion) -75% (apostate) -20% (cynic) -35% (existing religion) Adding or removing traits all follow a general formula. Some of these traits are temporary and go away over time. Title Tags can also be seen in their respective title lists: The title ID may not match the title's name in-game. Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Entering it again disables it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Negative values lower it. First of all, locate the event you want at: ProgramFiles (x86)\Steam\steamapps\common\Crusader Kings III\game\events. Mongol invasion event id CK3 : r/CrusaderKings - Reddit Type into the window set_county_faith = faith:catholic or whatever religion you want the county to convert to and press 'Run'. Removes all traits from [character id], if no character is specified then the player character. Reloads mod and game files into memory. Over time, characters will suffer injuries and deal with illnesses throughout the game. First of all, locate the event you want at: ProgramFiles(x86)\Steam\steamapps\common\Crusader Kings III\game\events. Parameter Usage CK2 Cheats CK2 Province IDs Other CK2 IDs and Codes CK2 Blog Type the name of an event, or an event ID, into the search box below to instantly search our database of 10559 event IDs. Negative values lower it. Negative values lower it. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. This article has been verified for the current version (3.3) of the game. shows internal details, including the following: In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients. These can be given and removed over the course of a playthrough. Event troops - Crusader Kings II Wiki - Paradox Wikis In Prague, the occupying forces announced the creation of an 'autonomous protectorate' within [GER.GetNameDef]. Pokemon Scarlet and Violet DLC Expansion Pass, Crusader Kings 3: Pro Tips To Level Up Your Rule, they can be a bit harder to control in the game, Craziest Things You Can Do In Crusader Kings 3, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Every Wizarding School in the Harry Potter Franchise, Ranked, Hogwarts Legacy's Avada Kedavra Makes Less Sense Than Meets The Eye. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. To enter these commands players must first open Crusader Kings 3 in debug mode and then access the console window by pressing the ~ key. By Eddy Robert On Sep 7, 2020 Traits play a crucial role in Crusador Kings 3, the grand strategy game set in the Middle Ages, developed by Paradox Development Studio. Negative values lower it. Army - CK3 Wiki Army This article has been verified for the current version (1.8) of the game. Sets the focus to [focus id] for [character id], if no character is specified then the player character. To get a list of faiths, just type set_faith in the console and press TAB. Default 1000. 62 Badges. Siege Weapons are Regiments that cannot fight in battle, but will greatly increase Siege Progress when attacking Holdings. To get a trait's tag from its name, perform the following steps: Traits that do not follow this pattern have been listed below for reference. Whether for modding purposes or just simply trying to make the game easier, following these examples should eliminate some annoying headaches in the long run. and our Regional Men-at-Arms are made available through regional innovations. on Paradox technology, Legal Adds [amount] of stress to [character id], if no character is specified then the player character. Traits play a crucial role in Crusador Kings 3, the grand strategy game set in the Middle Ages, developed by Paradox Development Studio. New constructions are finished in a day. Negative values lower it. Sets the date to [year.month.day], if no month or day is specified, sets to the 1 of January. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. Grma was born a natural talent at warfare, and she always had a need to prove herself against her male contemporaries. Privacy Contact Cookie & Privacy Settings, The Greatest Game: [SCOPE.Custom('BG_GameType')|U], [real_father.GetTitledFirstNamePossessiveNoTooltip|U] Spawn, The Blessed [SCOPE.Custom('ThisArtifactType')|U] of [ROOT.Char.GetFaith.HighGodName], Meet Peers: The [priest.GetCouncilTitle|U], Meet Peers: Brave [GetPlayer.Custom( 'KnightCulturePluralNoTooltip' )], Meet Peers: [ROOT.Char.Custom('DogStoryName')], Meet Peers: [ROOT.Char.Custom('CatStoryName')], [ROOT.Char.Custom('PilgrimageHeader')] The Return, [ROOT.Char.Custom('PilgrimageHeader')] Sacred Groves, [ROOT.Char.Custom('PilgrimageHeader')] Open Blue Skies. Negative values lower it. Will not work for lordships/baronies. This article is about obtainable in-game modifiers. CK3 Wiki Active Wikis. ID and namespace Namespaces can be any alphanumeric string (without the '.' character), and are used as prefix in the form <namespace>.<id>. [ROOT.Char.Custom('PilgrimageHeader')] A Rude Story, [ROOT.Char.Custom('PilgrimageHeader')] An Unexpected Encounter, [ROOT.Char.Custom('PilgrimageHeader')] Tawaf al-Wadaa, [ROOT.Char.Custom('PilgrimageHeader')] Mecca, Hunt: The White [ROOT.Char.Custom('LocalAnimal')|U], Hunt: Rampaging [ROOT.Char.Custom('LocalAnimal')|U], The [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] Peace, Hankering for [yearn_target.GetFirstNameNoTooltip], Thy Neighbor's [yearn_target.Custom('WifeHusband')|U], Servant of [ROOT.Char.GetFaith.HighGodName], The Republic of [mayor.GetPrimaryTitle.GetDeJureLiege.GetNameNoTierNoTooltip], The Growth of [target_county.GetNameNoTierNoTooltip]: Bustling [target_province.GetNameNoTooltip], The Growth of [target_county.GetNameNoTierNoTooltip], The Consecration of [target_province.GetNameNoTooltip], A [ROOT.Char.GetFaith.HouseOfWorship|U] for [target_county.GetNameNoTierNoTooltip], Royal Service: A [ROOT.Char.Custom('MountedWarriorTerm')|U] Spurned, [sc_victor.GetTitledFirstNameNoTooltip] wins the duel, The [neighboring_enemy.GetPrimaryTitle.GetAdjectiveNoTooltip] Frontier. Negative values lower it. The following innovations use a different ID however: Most artifacts are randomly generated through complex scripts and cannot be spawned with the console. Does anyone know if there is a list of all ck3 events id's? Adding [character id 1] [character id 2] creates a secret held by the respective character(s). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. If an army runs out of Supply entirely, it will receive a bigger Advantage penalty and also take Attrition damage every month. Default 1000. Discovers [era id] and all its innovations for the player character's culture. Kills [character id], if no character is specified then the player character. Armies ordered to cross a sea zone will embark onto a fleet. Adds [amount] of development to all counties. [ROOT.Char.Custom('PilgrimageHeader')] The City of the World's Desire! Pressing tab reveals all regiment IDs. It will also print the event trigger, which can however cause some false positive error logs. Whenever console commands are involved, it's important to double-check if everything is entered properly. progress_struggle_phase iberian_struggle struggle_iberia_phase_hostility 1000, effect = { set_global_variable = { name = char_culture value = root.culture }}, Set current ruler's culture as a global variable to be used later, effect = { every_held_title = { set_county_culture = global_var:char_culture}}, effect = { every_held_title = { set_county_culture = char_culture }}, effect = { every_held_title = { set_county_culture = root.culture}}, effect = { every_sub_realm_county = { set_county_culture = global_var:char_culture }}, Changes every sub realm county to Ruler's culture, effect = { every_sub_realm_county = { set_county_faith = faith:[faith id] }}, Changes every sub realm county to specified faith id, effect = { every_sub_realm_county = { set_county_faith = faith:dynamic_faith_101 }}, effect = { every_vassal_or_below = { set_culture = global_var:char_culture }}, Changes every vassal, and their vassals, to Ruler's culture, effect = { every_vassal_or_below = { set_character_faith = faith:[faith id] }}, Changes every vassal, and their vassals, to Ruler's faith, effect = { every_vassal_or_below = { set_character_faith = faith:dynamic_faith_101 }}, effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }}, Changes every courtier and guest to their rulers culture, effect = { every_courtier_or_guest = { set_character_faith = faith:[faith id] }}, Changes every courtier and guest to their rulers faith, effect = { every_courtier_or_guest = { set_character_faith = faith:dynamic_faith_101 }}, effect = {house = { every_house_member = { set_culture = global_var:char_culture }}, Changes every relative in the house to match ruler's culture, effect = {house = { every_house_member = { set_character_faith = faith:[faith id] }}, Changes every relative in the house to match ruler's faith, effect = {house = { every_house_member = { set_character_faith = faith:dynamic_faith_101 }}, Changes the faith to [faith id] for a county [county id], effect title: ( county id ) = { title_province = { add_building_slot = ( amount ) } }, Adds the specified number of building slots to the county, [title: county id], [add_building_slot = amount], effect title: c_isle_of_mann = { title_province = { add_building_slot = 1 } }, Creates bookmark portraits of all current bookmark characters, stored in. Removes [trait id] from [character id], if no character is specified then the player character. While embarked army maintenance is raised by +25% and the army will start to lose supplies after 30 days at sea. Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. CK3 Diplomacy Diplomacy is focused on better ways to deal with other realms, winning friends within your own, and pumping that prestige up. Enabled if: to. Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. There are several traits present in the game, and players who want to take matters into their own hands can do so with console commands, allowing them to access the trait they want. A list of the ID codes for all traits in the game is mentioned below. All of these traits are pretty powerful and are indicative of either a player's good choice or great play style throughout Crusader Kings 3 since descendant traits are extremely rare. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window. All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. Confirm changes when prompted. The twelfth Olympic Games were recently held in Tokyo, Japan. A list of the ID codes for all traits in the game is mentioned below. Debug mode is a set of game tools that allow to modify game behavior outside of normal means. I have seen in the wiki the command 'set_county_faith' but it doesn't work In fact there is a command for culture 'change . set_is_ai [character ID] - Allows the AI to control the character; set_is_player [character ID] - Disallows the AI to control the character; yesmen - Makes AI characters accept every request; Crusdaer Kings 3 Scripting Commands. Crusader Kings 3 console command event id guide : r/CrusaderKings - Reddit List of All CK2 Events with Event IDs | Commands.gg His games territory is nearly six percent higher complex and significantly . Games, music, TV shows, movies, and a little bit of everything else. Open Manage installation and select Configure Make sure the Launch parameters "Custom executables / arguments" is ticked at the bottom of the page. Pressing tab reveals all culture IDs. All Rights Reserved. Here's what an example would look like: Fans can then use any one of the succeeding console commands followed by the trait IDs listed below to make immediate changes to their leaders in Crusader Kings 3. Levies are conscripted peasants that make up the bulk of all armies. Notably, you can gain and lose Traits in various ways in CK 3. Crusader Kings 3 is available on PC and PlayStation 5. As in the script code - set to "yes" if the event happens, The possible effects of the event. Changes the faith to [faith id] for [character id], if no character is specified then the player character. Spawns [faction type] if there are valid counties or courtiers to create it. CK3 Trait ID List 2020 | Crusader Kings 3: Trait: ID List - Gamer Tweak Find below a searchable list of all event IDs from CK3 for use with the event console command. Advertisement Coins. on Paradox technology, Legal To spawn an artifact copy one of the following lines in the console. Or more specifically the errant heir event Id [ROOT.Char.Custom('PilgrimageHeader')] Paderborn! Adds [amount] of dread to [character id], if no character is specified then the player character. Adds [amount] of development to [county id or barony id], if no county is specified then the player character's capital. Impregnates female [character id] with father [character id], if no character is specified then an unknown father. One such method is to use two particular console commands to instantly add or remove traits in Crusader Kings 3. Pressing tab reveals all doctrine IDs. The base supply limit of a barony is 2000. CK3 console commands and cheats | PC Gamer Crusader Kings 2 Religion IDs. Knights are characters that fight in an army. Coastal baronies have their supply limit increased by +25%. Any to 867 or 1166, users take on the role of a warrior. In order to enter these console commands, players need to open Crusader Kings 3 in debug mode and then access the console window. In light of rising international tensions, many feared the Games would be canceled, but this has proven not to be the case. How do I find the event id for the events happening to me? remove_doctrine doctrine_gender_equal catholic. Dec 11, 2014 5.953 3.631. AI characters accept all proposals. If you want more info about all CK3 buildings you can view the CK3 wiki here: https://ck3.paradoxwikis.com/Barony Special Buildings Special Buildings Effects Mahabodhi Temple (Gaya) Holding Tax: +3.0/month County Holding Taxes: +20% Development Growth: +30%/month Development Growth: +0.2/month Realm Learning Per Level of Devotion: +2

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