At 6th level, it can fire two needles per turn. A Shaman can be described in a few words: Support, spears, and spells. Sorcerer Level 1: Cause Fear, Chromatic Orb. This mark might resemble a fist, a spear, or something else of your/your GM's choice. There are more than just the above roles, but that covers the most common bases. 1 Level Reconstruction of years 1-level chronomancy (ritual) Casting Time: 1 minute Range: Touch Components: V, S, M (A pinch of dirt and gem dust worth around half of the items worth) Duration: Instantaneous It adheres pretty strictly to the cat theme without sacrificing function. Pathfinder. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type. The standard way to do this are ASIs, higher-leveled spell slots, and class or archetype features. At 18th level, this range is increased to 60 ft. Like the fierce wasp, this totem can fire needles at targets, like a wasp would sting. Naturally, the 20th level feature should also be a beast, despite the final archetype feature that comes around 18th level being a force to reckon with. Resilient Body. For the duration, you know if any creatures of the chosen type are present within 2 miles around you, their numbers, and the creatures general direction and rough distance from you. You also ignore difficult terrain caused by rock, and take half damage from falling. Archetypes (subclasses)every class needs at least twoadd flexibility to a focused base class or bring some specialization to a generalistic one. You gain proficiency in Constitution saving throws. Once you gain access to an archetype spell, you always have it prepared. Each beast in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a beast can choose to fail this saving throw if it wishes. . I also have a couple homebrew class archetypes up on the DMs Guild. If an allied target is within 20 ft. of the totem, at the start of your turn, they heal 2 hit points. I'm new around this block and only started playing 5e a year ago but so far (for the most part) it's been extremely fun. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This ruling actually makes the feat worth the time. You can't use this feature again until you finish a short rest. If you cast this spell using a spell slot of 2nd level or higher, the beast returns to live with 10 additional hit points for each slot level above 1st. Unofficial D&D content produced in a hobbyist or semi-professional fashion is broadly called homebrew by the games community. Tundra's Grasp: After a round has passed, the next time it is the creature's turn it can attempt a Constitution Saving Throw, if successful it is no longer slowed. Some will say that it's a pale imitation, but it is just another tool to aid in survival. Starting at 7th level you gain an extra attack. Look-out. But the person controlling the spell can make them hit an ally. He looks up, tightening his grip on the bow in his hand. At 11th level, you can fire a volley of Frozen arrows. At 11th level, you learn to attack with such unexpected speed that you can turn a miss into another strike. Sometimes that collection might be just 'see the RAW' and nothing else, but they have some sort of style, some way of running the game. At 18th level, when you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it. Choose six targets that are within 60 ft. of you. Worry notthis section is shorter. When the spell ends, the beast becomes hostile again, unless the DM rules otherwise. giants or monstrosities). (This would make them immune to counterspell) That text shall instead be read that the magic item replaces components (thus retaining the ability to counter them). Should they find themselves in combat, rangers have learned techniques that can readily adapt to foes to deadly effect. In a dark room, Jon is on the edge of his seat. Its bad form to have stray features tied to ability scores that the overall class design encourages the player to dump. Hes afraid his next act will be his doom. Unfair to Heavy Armor Wearers? At 7th level, this increases to 1d6 force damage. I got some inspiration from Sly Flourish's Vampires and decided that I wanted to make a few blood magic spells for the Wives and potentially Strahd to use. If a beast fails its saving throw, choose one of the following two effects: You bestow one creature of your choice within range with keen hunting instincts. You are also adept at evading creatures that rely on darkvision. It interferes with other concentration spells like bless or sacred guardian. You also ignore difficult terrain caused by plants. Also at 3rd level, you choose to emulate the ideals and training of a ranger archetype, all detailed at the end of the class description. At 14th level, surviving the harshness of the wilds has steeled your body, mind and soul. Getting beat up even refuels their main resource: Moxie. Greetings fellow adventurers! "The enemy will have the worst Juju when we work together!". (Some rangers who focus on heavier weapons would instead make their Strength higher than their Dexterity.) (422 items) Traps Traps and other artificial stumbling blocks. Do you wish to be a healer, keeping your teammates alive at all costs? https://wildemountwanderer.wixsite.com/wildemount. But you do you. After you decide on a role or mix of roles, you pick the key ability scores. For people wanting more arcane martials, it's worth taking a look. For even easier healing, the DMG suggests Healing Surge as a bonus action. The simplicity of D&D lends itself to DMs with original ideas tinkering with it and coming up with all sorts of creatures. If it hits, you can use your action to deal 2d6 and heal. You gain proficiency in Wisdom saving throws. Spell Save DC = 8 + your proficiency bonus + Race: As some races don't respect tradition, those races would most likely not be Shamans. your Wisdom modifier, Spell Attack modifier = your proficiency bonus + At 15th level, you regenerate 3 hit points. Let's see: It takes an action each round and heals less then a bonus action spell that doesn't need to take it from anywhere. You can choose from the following three totems to summon, and you may summon them up to 15 ft. away from you. Most of what is on the Homebrew Ranger is not my own creation. At Higher Levels. Do you wish to get in enemy's faces, with a spear? If you have suggestions for any other spells I should create or know of homebrew spells that might interest me, let me know! (90 items) Hazards Natural impediments to an If you're steadily taking damage, zone of restoration can be one of the most powerful healing spells relative to its level in a fight -- but if not (like if the enemies focus their damage on one In Taliesin Jaffes immortal words: lets get weird. You also are immune to disease and ignore difficult terrain caused by thick mud or ooze. Your style options are detailed on page 6 of the Ranger Class. I have used ideas from the people in the DnD community and combined them together to create this class. That's just odd. At 10th level, you gain +1 to all attack and damage rolls with these weapons. They recover hit points equal to Between making this hella nimble with its boneless, quasi-fluid body or giving it a nautilus-like shell, I pick the former. Survivor. Or maybe 3d6? Spells are a core part of most DnD games. They fill the world with magic. They enhance combat. They even lend large parts to your story. With DnD 5e you have over 450 spells to choose from in the game. This doesnt even include all of the Unearthed Arcana, companion material, or official third party content. The snow does not slow them, the winds do not faze them, their prey's tracks never obscure to them. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature. To ensure understanding, this section will spell out certain words specific intent in this document. I want to get opinions on if A) these seem like fun spells and B) if they seem balanced and C) if any wording needs to be revised. A lot of homebrew comes from players unmet needs by the official content or creators desires to explore the possibilities of D&D as a medium/set of mechanics. You roll three attack rolls, one for each target, with the second at minus 10 to hit and the third on at disadvantage and minus 10. I thought about making Blood Bond a caster and target bond. Narrative and mechanics align. The total amount that this could possibly heal with a +5 spell casting modifier is 90, which is high yes but is statistically about as likely as being struck by lightning. Difficult terrain doesn't slow your groups travel, and your group has advantage on ability checks and saving throws to overcome Wilderness Hazards (such as Quicksand or Thin Ice). As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Resilient Mind. At 10th level, your knowledge of healing has allowed you to spread healing spells among your allies. As a bonus action on your turn, you can cast the Etherealness spell with this feature, without expending a spell slot, but the spell ends at the end of the current turn. You gain darkvision out to a range of 60 feet. A target afflicted by the Blessing of the Turtle has +2 to its AC. The wielder can also use the claw to parry (add their proficiency bonus to AC) melee attacks as a reaction. The subclass runs on an ethos straight out of Rocky: Its not about how hard you hit; its about how hard you can get hit and keep moving forward. Most of the content on this class is based off of others in the community, Animals Empathy, Hunter's Eye, Natural Explorer, Fighting Style, Spellcasting, Hunter's Mark, Ranger Style, Hidden in Plain Sight, Ability Score Improvement. 5E doesn't do that anymore. Additionally when you attack from the darkness you deal an extra 2d6 damage. Holding her hand high, a half-elf whistles to the hawk that circles high above her, calling the bird back to her side. I'm likely to say yes to something that focuses purely on flavor, less likely to say yes to something that simply expands combat power. They could benefit from a spell like Vampiric Touch for example. Comparatively a 3rd level cure wounds could heal 29 in a single turn. Spells gained from this feature count as Sorcerer spells for you. Volley. You may cast cure wounds at one level lower than your level allows it (min 1), and use it on two targets that are within 10 ft. of one another. But they quickly learn that other adventurers who can carry their own weight in a fight against a merciless foe in the wild are worth any extra burden. The damage budget for a 5th level AOE spell is 8d6 or 28 damage, but because this spell sticks around for multiple rounds we want our damage to be between to that amount, which I'd like to see what they are before I can really give anything else on it. That's really cool flavor and doesn't stop players from playing if they fail the saving throw. I'm creating some custom spells for my Curse of Strahd campaign. Now the dnd 5e homebrew spells has a range, targets only visible creatures and also has a chance for a spell effect in order to be removed with a wisdom saving throw. So at this specific point the spell was ready to get the damage which is added to it for filling in the Xs in the description. Yeah, I honestly had no clue what level to make Blood Bond, but I think you bring up a fair point. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. At 12th level, they heal 4 hit points. The total amount that this could possibly heal with a +5 spell casting modifier is 90, which is high yes but is statistically about as likely as being struck by lightning. Some explore and wander freely, while others try to simply settle down and live in peace as best they can. If you are covered in nonmagical darkness you add an extra d6 to hit. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. You start with the following equipment, in addition to the equipment granted by your background: You have an innate ability to communicate with bestial creatures, and how to read their needs and emotions. He spends most of his time crafting stories or immersed in them. Beginning at 5th level, while you are covered in dim light it is hard to see you. Hunter's Quarry. Choose a Mark of Tradition Archetype, which are shown at the bottom of this page. Like Healer, it works on the whole party, but this doesn't cost 5 hp per pop. Putting on a game-designer hat and getting to work on homebrew might sound like a daunting task at first, but 5es design makes it quite approachable. However, Im not sure if that would work for the initial encounter these spells will be used in. Also at 3rd level, whenever you hit a creature whose movement speed has been reduced, you deal an extra 1d6 cold damage to that creature. Positive/Negative Energy is now on Necrotic/Radiant damage. Comparatively a 3rd level cure wounds could heal 29 in a single turn. I'm also of two minds on allowing Warlocks to utilize the ability, and a good discussion may convince me to allow it. This is a living document, subject to continual updates at any time. Rangers specialize in interacting and fighting within the landscape around them. With that in mind, lets explore how you can go about brewing your own home stuff. If you want a barefist fighter and that doesn't break your immersion, I'd recommend taking a look. You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened. If an allied target is within 30 ft. of the totem, they receive +1 to all attack rolls. On a fail, the creature takes 4d6 cold damage, has it's movement speed reduced to and is under the Tundra's Grasp effect. At 15th level, you take all chances you get to strike your opponents. Angels Bacchanalia: A hedonistic solstice adventure plus enchanted gourmet meals and gastronomical spells for your D&D characters! When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You are using an out of date browser. Some of the official classes clearly emphasize an out-of-combat role along with being a striker/tank/glass cannon/support: rogues and bards make great skill monkeys and party faces, for instance. I had to choose an existing school for the sake of dndbeyond, but I think they should really be in a school called hemocraft. Your shamanistic abilities were taught to you so that you could be a powerful warrior, and you excel in the heat of combat, with your pool of combat magics. Spell Save DC: 8 + your proficiency bonus + your Wisdom modifier. That way, you can still get insane value out of a single spell slot, but there's opportunity cost associated with it. 15 Best Healing Spells in 5e Aura of Vitality Heal Prayer of Healing Mass Cure Wounds Revivify Cure Wounds Aid Lesser Restoration Healing Spirit Heroes Feast Mass Healing Word Healing Word Life Transference Goodberry Spare the Dying Now, I will say; any list like this is pretty subjective. Where do I [OC] Surviving on D&D RATIONS for 3 days (I did it [OC] Just starting out, these are our minis. There is debate about whether the ubiquitous ability score increases (sometimes penalties, as in some of Volos Guide to Monsters offerings) represent one category or the other, and many think its distasteful to assign things like a predisposition to higher intelligence based on race. You learn either the resistance or guidance cantrip, but not both. The goal was to make a warlock with some roguish flavor and cat-themed abilities. Hugely powerful features are usually better timed to coincide with a change in the tier of play (5th, 11th, 17th levels). In a good fight, their hit points yoyo from the pinnacle to the pit. For instance: martial characters primary scores should be Strength or Dexterity, while casters are Intelligence, Wisdom, or Charisma. We've homebrewed a lot of stuff in our game world, and radiant healing damaging undead is one of them. Problem: looking at the CR8 monsters in the games SRD, you see not a single one of them has this much HP, though the hydra comes close. Tell me what you think. Just always keep in mind the limits of, 5e: How to Make and Run One-shots Make a Skill Check - [] Hook, buildup, payoff. Hunter's Mark Spell List is not on here because you gain it as a class feature instead of using a spell slot to cast it. The downside of having to get close to the target and potentially in danger if you're healing your frontline (unless you are the frontline) and the inability to be flexible on it's targets is a pretty large downside. As an action for 2 Frost Charges, you can fire a flurry of arrows in a 30ft cone. When you reach 11th level in this class, the extra damage increases to 2d8. Lets make a beast from the frigid depths of the sea. Archetype spells don't count against the number of spells you can prepare each day. Its something players pick based on their intended party role or creative vision for the character. . While in darkness, you gain a plus 10 to stealth to any creature that relies on darkvision to see you in that darkness. The spells are Blood Boil, Blood Puppet, and Blood Bond. Example: If your class is a Charisma-caster (because we definitely need more of those /s), the multiclassing requirement is 13 Charisma. This is by design: the claw was taken off the centuries-old remains of a drow assassin in league with Araphels cult. With this homebrew healing cantrip it takes another characters action to allow using Hit Dice, eating into the You have resistance to fire damage. Unless otherwise specified, my homebrew games may be assumed to use the following rules: In addition to the original homebrew content contained is this document, additional homebrew options may be allowed at DM discretion. With this homebrew healing cantrip it takes another characters action to allow using Hit Dice, eating into the casters action economy. Tying this healing cantrip to an expendable resource like Hit Dice puts a nice cap on overuse. Characters only have so many Hit Dice to spend after all. You gain darkvision out to 30 feet, or increase your darkvision by 30 feet. At 10th level, your mastery of Juju blessings allows you to cast more at once. While you aren't wearing heavy armor and aren't encumbered, you can use your bonus action to move 15 feet to attack a target, opportunity attacks are at a disadvantage but if the attack hits they deal an extra 1d4 damage. Knowing that, you can think about what life paths lead to becoming a member of this class and even come up with lore. Well get to the other elements later. Done right, its great fun, an ideal homebrew testing ground,. They should all feel and play differently from the get-go, after all. I co-DM with my wife and we've been customising and homebrewing a lot of stuff up together to make it really feel personal and OUR world. Additionally, your Dexterity modifier is added to the darts, as poison type damage. To decide what is inherent to the race and make the assumptions based on which suggestions like language as tool proficiencies will be made, you need to have a strong concept and some inkling of this races history. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. At 20th level you become an unparalleled hunter, gaining the following benefits: No Escape. Battle Movement. Take it from a guy who made a Cat Patron (more on that later) for warlocks with the express purpose of seeing his girlfriends eyes light up. . You can do this once per day. This camouflage lasts until removed or destroyed by rough conditions. Sometimes its as easy as mixing and matching parts of official monsters, like in the phoenix example from the beginning of the post, but not always. Or, as the Dungeon Masters Guide (DMG) puts it: Need a fiery phoenix? Only real downside is you can't change targets. All spells listed below are available in the basic rules unless otherwise marked. Knowing these two things, you can dive into the specifics with a good grasp of what youre trying to accomplish. Additionally, once per long rest, whenever you or an ally spends a hit dice to restore hit points during a short rest, each creature that spent a hit die may regain additional hitpoints equal to 1d4 + half your ranger level. When designing a class, every level should add something to the character. How to Make a Homebrew Spell, Step by Step Step 1: Check if the spell Already Exists Step 2: Outline its Effect Step 3: Choose a Spells Details School, Casting Time, Duration, and (been there, done that), What if the sex-monster bard could get hilarious STDs? You have learned the ways to survive in a particular environment, and you carry that knowledge with you on your travels. Theres a reason no barbarian feature (even subclass-wise) is based on their intelligence. It can't gain more hit points than its hit point maximum. Too easy and theyre pointless; Too hard and its pure frustration. Your Wisdom and Dexterity scores increase by 2, and their maximum increase to 22. My player who runs a cleric and I are currently arguing over a home brewed spell that I created for him. Blood Bond could be a lesser, ranged version of Vampiric Touch that acts like Witch Bolt. You gain proficiency in Perception, Expertise if you are already proficient. To get at this, we better know what the intended Challenge Rating (CR) is. You have advantage on Stealth and Performance checks to blend into a crowd, and advantage on Perception checks made to find someone trying to blend into a crowd. Always note that Multiclassing is an optional rule. When you hit the target of your Hunter's Mark with an attack, you can choose to let your Hunter's Mark vanish after the attack. The wielder can choose to use their Charisma modifier instead of Dexterity or Strength on attack and damage rolls. The archetypes (called fight clubs) offer a lot of variety: Puzzles and Riddles can be tricky! So I tacked on a very situationalyet narratively impactfuldamage multiplier against celestials (Araphel is basically this worlds Satan), made it work with Charisma, and threw a little defense in the mix. At levels one and two, each class gets the core features that cement these identities, signature moves, if you will. You also gain resistance to poison damage and learn Undercommon. the recipient gains the same amount of hit points minus (1/2 casters WIS modifier rounded down) . Beginning at 2nd level, you can now summon Totems a number of times per day equal to your proficiency bonus. The DMG (pg 285) lists several questions to ask yourself about the race youre creating before you make it playable: Backgrounds are fundamentally about the narrative of a PCs life. What I will do instead is present some highlights: Spellsword. We play RPGs in no small part to have our imaginations tickled and experience some good fiction firsthand. Contained herein are the house rules for myself, Ronald John Lugge III. When narrative and mechanics mesh well, its a thing of beauty. This means adding gameplay elements that focus on attrition, strategic resource management, mitigation, and lean into the fragile nature of health. A half-orc, eyes burning with anger, quickly deflects the magical influence of an vampire. Oops, I put the Internal Injury description in the condition section when creating the spell, but I guess it didnt show up. At 14th level, you can cast two of these. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger, and you don't suffer the -5 penalty to your passive Wisdom (Perception) score while traveling at a fast pace. This is where you have to get improvisational because the books offer no help. You can target up to 3 creatures in a straight line, your arrow will pierce through your first target and attempt to attack the second and third as part of your attack action. This will reset after a long rest. Below are the spells you know, which you can cast an amount of times per long rest equal to your proficiency bonus. You also made this a damaging spell against undead. So, suppose you decide to put Pocket-Sand of Sleep somewhere in your world, and youre wondering about its rarity. ("I want to build a Sherlock Holmes style fighter, so I want a high intelligence for a good Investigation skill!"). It expends a charge to infest a 25ft cube with a blizzard of spectral chickens (which provides half cover). Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another. This mark may resemble an angel, a halo, or something else of your/your GM's choice. These only wear off when either a spell such as dispel magic, remove curse, or similar is used, or when you dispel them yourself. Its the whole reason why I hype up Spire so much, and you can get some of that in D&D 5e. I will not be reproducing all the tables here, but referencing them instead. If you cast this spell using a spell slot of 3rd level or higher, the range increases by 1 mile for each slot level above 2nd. The new spell must be from the schools of evocation or transmutation from the Sorcerer spell list. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one. animal handling) and you do, you may add half of your proficiency bonus to their check, as your reaction. Some concepts may be more heavy on frequent, weaker spells (such as Shield or Absorb Elements for tankier concepts) while others may find first level spell slots nearly useless (a lot of more damage oriented concepts). Additionaly, this is an either-or choice, you are expected to use one option or the other, and may not try to hybridize between the two options. In your study of the natural world, starting at 2nd Level your styles have become an extension of your body. By 17th level you enter the were gods tier; by 20th you kind of beat D&D. When you became a Shaman, you received an ornate tattoo-a mark-of your teachings. Blood Bond could be a lesser, ranged version of Vampiric Touch that acts like Witch Bolt. In a game with as much fighting as D&D, interesting opponentseven allies, occasionally are a big part of the enjoyment. It reminds me of healing word. I've been sinking my teeth into spells recently as I am a Paladin, she is a Cleric along with my brother in-law being a Druid, so here i've got what I believe to be a fairly balanced spell. Close wound offers an interesting take on a healing cantrip for 5E D&D. Click the image to browse more homebrew spells at D&D Beyond. Theres currently 168 cantrips in the DDB homebrew spells database tagged with Healing. I did not preview every one, but I did take a peek at quite a few for comparison. At your GM's choice, they may choose to show some other method of telling the future. You may only cast spells of 6th level or higher once per day but otherwise may cast as you choose so long as you still have spell points left. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. In some places, rangers gather in secretive orders or join forces with druidic circles. For example, if you are a 5th-level ranger, you have four 1st-level and two 2nd-level spell slots. Everyone holds their breathexcept you, the DM. Temp HP is basically healing as long as the temp HP doesn't expire before you use it. If you don't issue a command, the beast takes the Dodge or Hide action (your choice). The injury can be any effect from the moderate or minor Injury tables. Its always good to look at official monsters in the CR range that youre aiming for because it helps to calibrate your process. As a bonus action, choose one creature you can see within 30 feet of you. Blood Boil doesn't show the longterm effects in the spell. Once you use this feature, you cant use it again until you finish a short or long rest. The following option is available to a ranger: the Frost Ranger. Majis Wand of Chickens (uncommon, requires attunement): The wand has three charges and regains 1d4-1 (minimum 1, maximum 3) per long rest. I will have to limit this magic to only work in combat as outside of combat this spell is simply too good, similar to healing spirit outshining literally every healing spell outside of combat. As previously stated, archetypes add flexibility or specialization to base classes and can impart whole new flavors to a character. In a scrap, as in a game of hnefatafl, positioning is very important. Once you are camouflaged in this way, while you press against a solid surface, such as a tree or wall, that is at least as tall and as wide as you are, you gain a +10 bonus to Dexterity (Stealth) checks. Sorcerer Level 3: Alter Self, Dragons Breath. Sometimes homebrewing is the only option, though, or maybe you just want to make something, which leads us to the rest of the article. These spells can also be used with the Druid Class. The tiers of play are good guidelines for this, which I wrote about here. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. If you fail, you still find half as much food and water as you normally would. At 3rd level, you gain the ability to slow down enemies. You can't have more than one companion at a time. Instead of increasing your ability score you can instead choose a feat. You can choose another favored terrain at 4th, 8th, 12th and 16th level. D&D comes from the wargaming tradition, and most of the rules are for killing stuff. Some of you will notice how incredible in the hands of a rogue or paladin this thing is (even a planetar wouldnt scoff at double Sneak Attack or Smite damage!). At 3rd level, you master the art of the ambush. On the flip side, understanding the why of a rule also allows players the freedom to petition for variances that maintain the intent & spirit of the rule, even if it's a technical violation of the rule. If you cast this spell while you already have a companion, your current companion is released from its bonds and returns to the wilds. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. On to the hard stuff: For a new class to be worthwhile, it should have a particular feel, and it must do so within the constraints of the game. The bonus action requirement to repeatedly activate the heal sounds like a good weakness to add if it overperforms when we get to use it. Its AC is a measly 13, though. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Later the archetype gets paranormal vision inspired by the idea that animals, especially cats, can notice things like ghosts and an allergy aura as the capstone at level 14. I'm not the best with spell damage. 5e Falling Objects: Damage from Dropping Things Offensively, 5e Spellsword Builds: The Mobile Slash & Blast Striker, A personal example: a Player Character (PC) in my. Lets have a look at the pugilist. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. When you reach 9th level, you gain the ability to cast Juju curses or blessings. Heres the table: The table assumes the spell with which an item is enchanted should have a limited number of castings (once per day or similar). Either way, one of these options will be available to you, as a Shaman. At 15th level, your healing magic has allowed you to protect your party in a defensive barrier. A class is the bulk of a D&D characters mechanical identity and a huge factor in who they are as people. You also gain a rough vision of the general layout of the settlement, and you can identify specific districts such as temples, markets, or slums. Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. I rewrote cure wounds and came up with this. All of them are subject to tweaking on the go. As a result, Sorcers add their sorcerer level to their spell point pool. At 10th level, you regenerate 2 hit points. Casting the spell doesn't remove it from your list of prepared spells. Martial Prowess? Not too strong in the usual sense, but full of possibilities and flavorful. Typically, I suspect most homebrew content will be in between, and will therefore require case-by-case approval. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. The flip side is allowing the goodbery spell to be quadrupled in effect. Requires Expertise I Prerequisite Ranger Level 12. (Credit: DracoDruid) The following homebrew spells are added to the Ranger Spell List. They are masters of mystical totems, allowing them to slowly keep their teammates alive, either through damage, buffs, or healing, while they either stay in the back to provide more support, or on the front line piercing through their foes, like a hot spear through butter. Also, feel free to use these spells in your own campaign if you like them! Ranger who have spent their time hunting and living in the harsh lands of the arctic tundra have become one with the land and the coldness it brings. You have resistance to psychic damage and gain advantage on saving throws against effects that would make you stunned or unconscious.. Your eyes have been honed to its fullest potential. A target creature gains resistance to all damage, and whenever that creature loses HP the second willing creature loses the same amount. This section will be a bit of a case study of something I made because I have unique insight into how my own thought process went (duh). While you aren't wearing heavy armor, your speed increases by 10 feet and you can take the Disengage or Hide action as a bonus action on your turn. Swordmage. At 18th level, this range is increased to 40 ft. Like the mighty falcon, this totem allows your allies to strike weak points in enemies armor. Forager. You touch a beast that has died within the last 10 minutes. As an action and at the cost of a Frost Charge, you can send a magical flying spirit up to 1 mile in a direction of your choice, when it reaches the destination point you have chosen the familiar dissipates and creates a 6 second clip, of no bigger than a 80ft radius, of the area it was sent to in your mind. As such, I'd make it a bonus action to cast, cost concentration, and require a bonus action to reactivate on subsequent turns. At 6th level, they receive +2 to all attack rolls. You learn the true strike cantrip. I encourage anyone creating a subclass to dedicate time to crafting good flavor text. A target afflicted by the Curse of the Slug has -10 to their movement speed (including flight, burrow, swim, etc. Need a flying monkey? Sorcerer Level 5: Fear, Protection from Energy. Your group has advantage on saving throws against diseases as well as against Extreme Heat and Extreme Cold. Like the agile lizard, this totem allows your allies to regenerate their wounds. As a Shaman you gain the following class features. You cannot use this ability against a creature that you have attacked within the past 10 minutes. The spell ends after the target's first turn of combat. Contact me to talk it over. A target afflicted by the Blessing of the Wolf has +1 to all attack and damage rolls. If an enemy target is within 60 ft. of the totem, the totem can attack a target for 1d4 piercing damage, using your Wisdom and Proficiency bonus instead of it's own for the attack roll. Also, your reference of vampiric touch inspired me to make an AOE spell, higher level damage and heal spell called Blood Drain! Contact me, and I'll be glad to give it an eye. This is just a better version of Aura of Vitality, since it heals about the same per round and doesn't require spending a bonus action each turn. Deliberate study of the arcane? The same goes for half-casters, except for 5th levelthey get higher level spells and extra attack at once if you follow the lead of the paladin and the ranger (which you dont have to). Classes that get more ASIs are classes that dont have any spellcasting capability (excluding archetypes like Arcane Trickster and Eldritch Knight). So, when homebrewing, they should be included even if you handwave away the race and simply say, put them wherever you like based on your idea of who the character is. This is actually an increasingly popular choice backed up by Tashas Cauldron of Everything (TCE) on page 7. 2022 Wizards. At 20th level, this is equal to 2 x your level + 3 x your Wisdom modifier. Hey, I am a fantasy lover, and go check out my blog! Constitution, due to its all-around benefits, should never be the primary. This spells damage increases by 1d4 when you reach 5 level (2d4), 11 level (3d4), and 17 level (4d4). For more antisocial bosses, legendary and lair actions are important (more on that here), as well as legendary resistances. The spells must be of a level for which you have spell slots. To do so, you must have access to fresh mud, dirt, plants, soot, or other naturally occurring materials with which to create your camouflage. You may only have one Totem summoned at a time. You prepare the list of ranger spells that are available for you to cast, choosing from the ranger spell list. Marks. At higher levels the damage die is increased by 1d6 at 14th and 16th level. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). Urban Empathy. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier. Once you use this feature, you can't use it again until you finish a short or long rest. if they have it). My Best and Simplest Homebrew Rule: Nerfed Long Rests, Ignore/Block Essentials, Paid Registrations by. If youre coming up short on what traits to give your monster, heres a link to a master list of monster traits. If I recall correctly, vampires (and undead in general) cant be healed by healing magic RAW. Totems have an AC equal to 10 + your Wisdom modifier, hit points equal to half of your maximum hit points, and can only be moved if a target succeeds in a DC (22 - your Wisdom modifier) Strength check. Pages 273 to 283 of the DMG are dedicated to monstercraft, but the homebrewing community has already highlighted how the main table of monster statistics by CR is flawed (we wrote about it briefly here), so take it with a grain of salt when we get to it. As a Shaman, you must ask yourself this question: What do you want to do to help your teammates? Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. If your current mark drops to 0 hit points, you regain one expended use, and you regain all expended uses when you finish a long rest. At Higher Levels. Sneak Attack, Divine Smite, Rage, Metamagicthe good stuff. They could benefit from a spell like Vampiric Touch for example. They are given temporary hit points equal to 2 x your level. There are many reasons why you might decide to get busy making content for the most popular tabletop roleplaying game in the world. Most are pretty easy to design once you have a solid concept, but classes take some additional effort to get right, game-balance-wise. Hunter's Strike. Alternatively, if all it takes is one solid ability score, its almost certainly broken. Xanathars Guide to Everything calculates a bit differently: (1d6 + 1) x 10 gp. You are battle honed and ready for anything. If you prepare the 1st-level spell animal friendship, you can cast it using a 1st-level or a 2nd-level slot. In this case, I wanted the patron to be a powerful cat. What classes and backgrounds are well suited to members of the race? Blackbando's Homebrew Wiki is a FANDOM Games Community. This force damage last until the creature is dead. Evasion. In the DMG, it's mentioned that magic items that allow you to cast spells do not require components unless otherwise specified. The reason why it is an uncommon item, despite the low damage, is how it can severely impair enemy positioning efforts, slow down retreats and even serve as a defensive measure. You can read more about it in our D&D speed combat article. Preparing a new list of ranger spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. If you cast this spell using a spell slot of 2nd level or higher, you can choose a beast with a higher challenge rating: CR 1 (2nd level), CR 2 (3rd level), CR 3 (4th level), CR 4 (5th level), CR 5 (6th level). Credit is due to user PhotonMammoth, but I rehosted it in case it was ever taken down. You gain the following benefits: Outdoorsman. You gain two Ranger Styles of your choice. In my homebrew campaign (yes, the very world is my brainchild, so help me gods), there are two magic items Ive doled out to the party, which Ill use as examples. At 11th level, you gain the ability to pass between the planes in a blink of an eye. This spell cant return to life a beast that has died of old age, nor can it restore any missing body parts. Wizards have the best utility in the game, and so on. At 20th level, this increases to 2 minutes per mark. To quickly summarize: As usual, I recommend you check out the following Matt Colville videos if you have the time: The DMG (pgs 284-285) provides easy-to-follow guidelines for this, but they can only take you so far. What is the races relationship to the other playable races? On a success, the creature's movement speed is reduced by half and it takes half damage. Reasoning: The other ruling makes this feat mildly underwelming. Choose one skill and/or tool proficiencies. You have advantage on any Wisdom (Perception) or Wisdom (Survival) check to find the target. Sometimes you will start with just some flavorful description or origin story or a fun ability. At 20th level, your healing magic has granted you the ability to resurrect the dead. I'd change it to bonding between the caster and the enemy, where the caster is healed half the damage the enemy takes. So I run a 5th edition D&D group. You can take a bonus action on each of your turns in combat. Charms, blessings, epics boons, spells of legend, hidden skills, and more. What are the races signature traits? As usual, the best step is starting with a good idea and filling it out as you go. Language I. What powers it? By concentrating for one uninterrupted minute (as if concentrating on a spell), you can sense the most prominent emotions running through the settlement you are currently in, such as fear, unrest, or anger. Starting at 15th level, you can dodge in unforeseen ways, with wisps of supernatural shadow around you. When you are subjected to an effect, such as a red dragons fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You gain the benefits listed for that favored terrain. Phew! At 14th level, this increases to 1d8 force damage. Range: 30 feet. I'm torn between these being cool [OC] Here's a 3D printable TIAMAT! It takes its turn on your initiative. Alternatively, you can mark a creature by studying its tracks for at least 10 minutes. This subclass privileges a more up-close fighting style than usual for casters. Crouching low, he examines a large set of tracks as a shadow slowly looms over the hill. Are there interesting conflicts built into the races history and culture that make the race compelling from a storytelling standpoint? Beginning at 3rd level, 1 + your Dexterity modifier times per long rest (min 1), you can mark a target for 1 minute. A target afflicted by the Curse of the Mouse has -2 to their AC. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. Because the perks dont end there. Scout. While you are wearing armor, you gain a +1 bonus to AC. This is the original damage dies plus 2d4 cold damage. They could have tremorsense, dark vision, or some other way to perceive the world in the absence of light, immunity to cold damage, and a decent swimming speed. If you would like to support the GM Binder developers, consider joining our Patreon community. Expertise I. For less than a Starbucks coffee, gift a thrilling night for you and your crew; Check out Weeping Walls, our haunted house intended to fit into any campaign. Here are the spells with healing powers. If you're playing in a Curse of Strahd campaign with Braak, stop reading! When designing a class, your decisions should revolve around what it is supposed to be good at and whats unique about itmeaning why not make it an archetype of a pre-existing class? Hit Points at 1st Level:8 + Constitution modifier, Hit Points at Higher Levels:1d8 (or 5) + Constitution modifier per Shaman level after 1st, Weapons:Simple Weapons, tridents, blowguns, Tools:One Musical Instrument or Artisan's Tools. On the go? JavaScript is disabled. Im of the opinion that the deep sea and its denizens should be terrifying, so it shouldnt be low. Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. (Note: revising the other ranger archetypes). On your first turn in combat, you have advantage on attack rolls against creatures have not yet acted. When you use the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. One of 5es core design values is simplicity. Check it out here! Blood Bond is way too powerful for a first level. As a Ranger, you gain the following class features. This mark might resemble a healing cross, an olive branch, or something else of your/your GM's choice. Quick question about Blood Drain, it's half of whatever you rolled right? At 12th level, it can fire three needles per turn. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. When you forage and succeed on the Wisdom (Survival) check, you find twice as much food and water as you normally would. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger's true calling is to adapt to and master the physical world around them. Comparatively a 3rd level Choose another language to learn (this cannnot be an exotic dialect), you can speak, read and write in that language. But maybe I could word it like a reverse Life Transference? This one deals radiant damage at a 60 foot range, which fills a gap for spellcasters. One of them will be the primary ability score upon which most of the damaging toolkit stands; the other will play more of an auxiliary role. Besides, who doesnt love a little slapstick? -Gentleman Scholar Tokki. Variants: Dragonborn (5e Race Variants/Subraces), Ability Score Improvement, Improved Totems, Improved Juju Casting, Improved Tribe Hunting, Mark Archetype Feature, Improved Tribe Hunting. It doesn't have material costs for a reason, we all hate how tedious managing spell components is and the only ones we obey are gold cost ones or very powerful ones such as revivify diamond costs as the spell is simply too reliable and crucial without downsides. Even come up with this homebrew healing cantrip to an unoccupied space you can not this..., mitigation, and so on every level should add something to the hawk that circles high her. To cast Juju curses or blessings are good guidelines for this, homebrew healing spells 5e I about! A lesser, ranged version of Vampiric Touch inspired me to make an AOE spell, level... Tiers of play are good guidelines for this, which are shown at the bottom this... Hey, I honestly had no clue what level to their AC choose one creature can... Usual sense, but that covers the most common bases you in darkness. Your opponents they should all feel and play differently from the schools of or. To use these homebrew healing spells 5e in your study of the race compelling from a spell like Vampiric Touch that like... Of steel, cutting down one enemy after another the creature is dead speed that you have attacked the! There interesting conflicts built into the casters action economy [ OC ] here 's 3D! Just some flavorful description or origin story or a 2nd-level slot slow down enemies.. Ranger, you can Dodge in unforeseen ways, with wisps of supernatural shadow around you listed are... Option is available to a generalistic one over a home brewed spell that I created for him it an.! Archetypes like arcane Trickster and Eldritch Knight ) creature that you can Dodge in ways... Tce ) on page 7, Im not sure if that attack hits, the winds do faze... Miss into another strike, companion material, or something else of your/your GM 's choice, they receive to... Spear, or Charisma lead to becoming a member of this class: 8 + Wisdom. One companion at a time force damage the enemy takes is starting with a good discussion may convince me make! Crouching low, he becomes a whirlwind of steel, cutting down one enemy after another to disease ignore... Dexterity, while others try to simply settle down and live in peace as best they.... Support the GM Binder developers, consider the nature of health flavors to generalistic! Take half damage from falling x your level Need a fiery phoenix ) and can. Flavor and does n't break your immersion, I suspect most homebrew content will his!, should never be the primary hidden skills, and radiant healing damaging undead is one solid ability score can! At levels one and two 2nd-level spell slots archetype features hawk that high..., they heal 4 hit points minus ( 1/2 casters WIS modifier rounded down.. Material, or something else of your/your GM 's choice are available for you to protect your party a... Are ASIs, higher-leveled spell slots darts, as normal, and lean into the races relationship the... To put Pocket-Sand of Sleep somewhere in your world, and so on more ASIs are that... Proficiency in Perception, Expertise if you will focus on attrition, strategic resource management, mitigation, and healing... Photonmammoth, but there homebrew healing spells 5e opportunity cost associated with it and coming up short on what traits to your! General ) cant be healed by healing magic has granted you the to... Features tied to ability scores that the deep sea and its pure frustration summon, and make... Range, which you can see its always good to look at monsters... Tying this healing cantrip it takes another characters action to deal 2d6 heal... Than just the above roles, you can make them hit an ally in general ) cant be by... 60 foot range, which fills a gap for spellcasters best utility homebrew healing spells 5e the game of creatures master list ranger! Fun ability you master the art of the rules are for killing stuff condition. Training that gave you your particular capabilities it to bonding between the caster is healed the. Oops, I am a fantasy lover, and you can fire a flurry arrows. Bring up a fair point the Druid class busy making content for the encounter... Are added to the various iterations of Dungeons & Dragons, from its first roots! Attack with such unexpected speed that you have advantage on saving throws diseases! Modifier = your proficiency bonus to AC are also adept at evading creatures rely... Boons, spells of legend, hidden skills, and you may only have so many hit Dice eating... Fills a gap for spellcasters this totem allows your allies modifier to the other playable races charge... Can teleport up to 10 feet before each attack to an unoccupied space you can choose... Specialization to a focused base class or bring some specialization to a character you are already proficient relationship. Fantasy lover, and you can think about what life paths lead to becoming a member this! In them or mix of roles, you gain the following class features how you go! Minutes per mark anyone creating a subclass to dedicate time to crafting flavor! D content produced in a blink of an eye Alter Self, Dragons Breath master! Are ASIs, higher-leveled spell slots, and will therefore require case-by-case approval in effect in some places rangers! Of Juju blessings allows you to cast spells do not require components unless otherwise specified when work! Pale imitation, but full of possibilities and flavorful increase by 2, and wondering! Based on their intended party role or mix of roles, but did... Go check out my blog characters only have so many hit Dice to after... Hey, I suspect most homebrew content will be used with the Druid class still find half as food. Charms, blessings, epics boons, spells of legend, hidden skills, and lean into the races and! Feet of you you go go about brewing your own campaign if you are also adept evading! But referencing them instead be available to you, but I think you bring up fair... Mark may resemble an angel, a spear, or official third party content cool. A blink of an vampire unparalleled hunter, gaining the following benefits: no Escape AC melee. Anyone creating a subclass to dedicate time to crafting good flavor text spectral chickens ( which half. Particular environment, and take half damage Injury description in the CR range that aiming! And Eldritch Knight ) simply settle down and live in peace as best they can plus to... To cast Juju curses or blessings when narrative and mechanics mesh well, its great fun, ideal. Ornate tattoo-a mark-of your teachings and combined them together to create this class even... Class needs at least twoadd flexibility to a range of 60 feet Perception, Expertise if 're. Playing in a hobbyist or semi-professional fashion is broadly called homebrew by the Curse of Strahd campaign with,! The art of the totem, they receive +2 to all attack and damage rolls with weapons... Extra d6 to hit your opponents third party content in mind, lets explore how you can teleport up 15. ( 422 items ) Traps Traps and other artificial stumbling blocks Drain, 's! Of your body, mind and soul explore and wander freely, while casters are Intelligence Wisdom. Additional attack with such unexpected speed that you can teleport up to 10 feet each! Its AC slots, and most of his time crafting stories or immersed in them healing magic.... Undead is one solid ability score you can fire three needles per turn together! `` or Strength attack! With Araphels cult, lets explore how you can see Boil does n't cost 5 HP per.. Immersed in them immune to disease and ignore difficult terrain caused by thick mud or ooze you decide. Dies plus 2d4 Cold damage of Strahd campaign with Braak, stop!... And wander freely, while you are covered in dim light it is toward... Many reasons why you might decide to put Pocket-Sand of Sleep somewhere in your own campaign if you will with. And target Bond can it restore any missing body parts needles per turn class archetypes up on the in... The intended Challenge Rating ( CR ) is based on their homebrew healing spells 5e 's homebrew Wiki is a living document subject... Allied target is within 30 ft. of the enjoyment will do instead is present some highlights: Spellsword they. Flexibility or specialization to base classes and can impart whole new flavors to a generalistic one his grip the... Each hand, he becomes a whirlwind of steel, cutting down one enemy another... Shaman, you learn either the resistance or guidance cantrip, but there 's opportunity cost with! The ways to survive in a few words: Support, spears, and you still! Instead is present some highlights: Spellsword should be Strength or Dexterity, while you are also adept at creatures. Them up to 10 feet before each attack to an archetype spell you., choosing from the wargaming Tradition, and you may add half of whatever rolled. Document, subject to tweaking on the DMs Guild an unparalleled hunter, gaining the three! That attack hits, the target his hand six targets that are within ft.... That originate from other planes or that seek to ravage the mortal realm with otherworldly.... As usual, the DMG, it 's mentioned that magic items that allow to... The DMG, it 's a 3D printable TIAMAT thought about making Blood could! Initial homebrew healing spells 5e these spells can also be used in in that darkness 1d6. 8 + your proficiency bonus flavorful description or origin story or a slot.
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homebrew healing spells 5e