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All that matters is that you have counts of 25 harvests and 25 shipped. Removed three static trees on the Backwoods map. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed a typo in Sam's 10 heart event that would crash the event. She's still my favorite spouse so far, but she does get a bit aggravating after awhile. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Added ??? On Wednesday and Thursday after the shop closes, he will visit the community garden. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Olivia and Sophia are SVE characters, so they require this. Download "Summit Reborn", then download V1.0.10. weapon, letting players know what to use in conjunction with it. She's a farmhand at Blue Moon Vineyard on Mondays, Tuesdays, and Wednesdays during fall. Fixed the forest crash issue many people were experiencing. Added compatibility for the Looking For Love mod. This is an addition to the seasonal edits configuration (default = "true"). Wizard could be found outside his tower before players saw the Junimo note event. Added two new characters: Morgan and ???. (Framework Mod) Allows custom shops to function. Got rid of the static trees on IF2R by the farm cave and plateau. This is a collaborative wiki for the mod Stardew Valley Expanded. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Removed many static flowers and mushrooms from all maps due to requests. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed typos in locational messages and dialogue. Changed the timeframe where Robin offers to build ??? Void eel fish ponds now display a darker color. Adjusted Pelican Town -> Shearwater Bridge warps. Added new portraits and sprites for the Wizard. The location of these maps are east of Pelican Town. Replaced the wizard cosplayer in Sophia's 14 heart event. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Fixed an issue where Lance and Marlon mastered their chakra, allowing them to stand on water (specifically the mountain lake). Jace's shop at ??? Added cosplay portraits and sprites for Scarlett. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Added schedule dialogue to vanilla characters when in a "new area". Added a new configuration called "Alternative Craftables" (Default = false). Redesigned the adventurer guild boat and made it useable once conditions are met. 10-18-2020: Adjusted Sophia's 12 heart triggers. Best Stardew Valley Expanded spouse? : r/StardewValleyExpanded - Reddit Redesigned the summit entrance. It won't be easy. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Fixed an issue where Lance displayed a partially invisible frame when getting kissed if seasonal cute villager outfits for SVE was installed. Changed the food buffs for Frog Legs and Void Sushi. Added tile specific dialogue for Sophia, Haley, Emily, Susan, and Victor. Got rid of the dark green grass patches on the IF2R crop fields. resulted in loss of friendship. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. Fixed an issue where some interior windows didn't illuminate when it was sunny. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Susan's 10 heart event added odd crafting requirements for some objects. Removed pre-placed sprinkler tiles in ???. Explore their home to find out! Fixed an issue where players with the New Fish mod only caught trash in SVE locations (mistake on my end). Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Welcome to the Stardew Valley Expanded Wiki! Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Added six new events (five for Andy and one secret event)! Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Remastered Calico Desert. This insures players can see these events and they don't trigger later in the day. Shearwater Bridge events didn't correctly warp players after cutscenes. Made it easier to trigger Olivia's 6 heart event. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). The Skull Caverns received a new mine cart system that takes players to the newly expanded desert (after meeting certain conditions). A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. This is a massive overhaul to the dialogue! Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Added multiple different dialogues for them that depend on player progression. When fulfilling the quest, the spouse will express gratitude before going back to the angry/hurt dialogue. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Added support for custom greenhouses and farm caves for IF2R. Added new forage locations and rebalanced several. This event is triggered from 8:00AM to 2:00PM, only during year 1. ?, patched when players meet them for the first time. Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Vortex support has been added for SVE! Added a beach shortcut to Grampleton Fields. Added a new sound track from Octopath Traveler: "Reminiscence". 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. Added 4 new food recipes. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Ingredients | Stardew Valley Expanded Egg Hunt Map Fixed an issue where Andy was in the same spot as Kent at the saloon. Recolored the flowerbed and outside table in the IF2R backyard. Added sleeping frames for all Stardew Valley Characters (SVE) characters. Fixed an issue where logs didn't spawn in front of Grandpa's Shed if Grandpa's Farm and IF2R weren't being played on. Edited several low heart dialogue entries for Claire. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Due to Karmylla's absence, I have merged her mod into SVE until she returns. Publishers. You have three days to catch. Fixed an issue where players could step out of bounds in the Grandpa's Farm woods shortcut. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Added SVE characters to the 'main' festival events. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". She is a marriage candidate! This will prevent issues players experienced when updating SVE. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 Lance will now be in the First Slash Guest room bed on Thursday mornings when married to the player. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. Further adjusted the IF2R quarry spawn rates to be more balanced. Changed a couple locational dialogues that weren't "SDV enough" due to requests. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. This will prevent some installation issues many players are experiencing. Fixed vanilla NPC gift taste SVE object dispositions (Leo liking blue moon wine for example). Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. IF2R will now only load the bus stop and farmcave maps on the standard farm map. IF UPDATING SVE: Players must type "world_bushreset" in their SMAPI console and download Karmylla's new SVE file. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Fixed an issue where Lewis tried walking to the summit before it was unlocked. Must be at 8 hearts. Extended the south west river in the western forest, allowing players to catch iridium quality fish. I'd like to prove him wrong! Made the Jenkins' Residence exterior more lush during summer. He now only walks outside at night, starting at 10pm. Fixed a bug where Lewis would walk through Willy at the SDV fair. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Clint's schedule has been changed. To fulfill Pierre's Prime Produce special order, you must harvest 25 gold-quality vegetables and you must place 25 gold-quality vegetables in Pierre's special bin. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Default = "false". Susan no longer occupies the same tile as Kent in the saloon and Leah at the summit. Changed the lighting in the desert railway. The event script will no longer be updated past SVE version 1.3. Players can now refill their watering cans at Marnie's crop field. Fixed an issue where snatcher worms had no fish pond produce. Here, you can find hardwood stumps and forageables such as seasonal items and a variety of mushrooms, much like you'd find in the Secret Woods in Cindersap Forest. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Category: Disambiguation Pages. Added more adventurers to the SDV fair and spirits eve festival. Fixed an issue where Gunther and Susan overlapped at the saloon. Changed butterfish and puppyfish spawn time to anytime of the day. Fixed some typos in the locational dialogue. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." Bug Meat(100) Light source patches are now appended instead of replacing entries entirely. Nerfed forage spawns. Event dialogue has improved. Added better shadowing to the center wood paneling on the First Slash guild building. Buildings cost more gold and require more resources to construct. Fixed many glitches tiles on several maps. This shard glows with an otherworldly blue light. Added two new warps at ??? This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Fixed an issue where players could use Atlantes's warp before they entered the Wizard's basement. Wizard's Tower will now properly display the update interior. Fixed a graphical glitch in deep cave (IF2R). Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Fixed an issue where the player clipped into Penny during the main Luau event. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Animal products, artisan goods, crops, and forage sell for 20% less. Hey there, I'm looking for a big wad o' bug guts. Added more grazing farm animals to Marnie's ranch. Traveling cart merchant portrait now shows at the night market. Added "minor" adjustments to the backwoods map. Added a world map for the Crimson Badlands (cutscene only for now). Stardew Valley Expanded - THAI - Nexus Mods Fixed an issue where debris could spawn in out of bound areas on GF. Fixed a bug where Sophia mentioned her mom wanting something good for dinner (generic vanilla dialogue). Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Swapped Olivia's 6 heart and 8 heart events. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. on rainy days. This board has larger orders that would not be normally found on the Help Wanted board. You found another note in the sand dragon's eye. Fixed an issue where trees could grow very close to canopy trees on GF. Redrew Hank's and Treyvon's overworld sprites. Added underscores to IF2R configuration names for easier legibility. Reduced the sound effect range of Clint's coal machine. Monsters deal increased damage and some have received a small HP buff. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. He is somewhat of a playboy and really likes to watch fashion and modelling shows. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Fixed an issue where items in Pierre's Spirit's Eve store sold for 0 gold. Increased forage spawns at Junimo Woods (10 > 20). Increased corrupt serpent spawns at the Crimson Badlands (5 > 10). Fixed an issue where players couldn't complete Evelyn's and Pam's billboard quests. Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Greenhouse will now state it's in ruins and will be inaccessible until the player has fixed it via Joja or bundles. The Adventurer Guild is now locked until the landlslide is cleared (mines access). Added 20 entries of 10 heart dialogue for Sophia due to popular request. Fixed a small error with Olivia's flower dance sprites. Nerfed dodge chances of Crimson Badlands monsters. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. Stardew Valley Expanded Wiki | Fandom

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